Patch notes for 52.12.1

A small update with some bug fixes went live today on Steam, GOG and itch.io. It will be coming soon to consoles!

  • Added a camera zoom keyboard shortcut and listed it in the help
  • Several "unable to click" on enemy targets issues resolved
  • Grenade launcher hit chance was lower in some cases than what was displayed in the HUD
  • Merchant inventories in some cases were too repetitive
  • Hidden UI buttons could respond to mouse clicks
  • Soft lock on the map if a save was triggered on an exit or entrance node
  • Several encounter typos fixed
  • Several encounter outcomes that made no sense were re-written
  • Softlock when setting the follow mode leader to the character who entered the sub on a sub recovery mission
  • Character skills that disabled after moving were broken and always being granted

More Depth of Extinction Blogs

I wanted to release this first preview early because it has a really huge feature that many of you have asked for: translations in nine different languages. I don’t have the funds to invest in translating into all the languages I would like to support, so I am hoping that the community will be able to help fix problems with specific translations over the next few months before Build 53 is considered “final.”

Posted on 01/20/2021

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Polyroll is back in the Sonic Amateur Game Expo for the 20th anniversary with a brand new demo of the Polyrolopolis levels! Fight the stoplight boss and explore 2 of the most interesting levels in the full game!

Posted on 09/05/2020

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We've made a lot of updates to DOE over the last month since the Definitive Edition launched. These are all a part of Build 52.10 which I've been posting about in the forums so some of this you may have seen before.

Posted on 05/22/2020

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