Posted on 04/20/2023
The devs behind Polyroll and Clash Force are back with Panic Porcupine: a brand new mashup of Sonic physics with Meat Boy style precision platforming! Panic is now available on the Nintendo Switch, XBox and PlayStation!
I wasn't really sure what to expect w Panic Porcupine, but I gotta say it's a refreshing take on a Sonic-esque style platformer hybrid game that brings some pretty neat mechanics.
Help Panic find the chickabirbs in 50+ stages of topsy-turvy, spike-laced, slime-drenched, buzzsaw-filled deathtraps. You’ll visit Construction Sites, Haunted Canyons, Snowy Peaks and take on the maniacal Dr. Proventriculus in epic boss battles!
4/5 - The controls are good, the physics are familiar, and the level designs are superb. It has all the hallmarks of a pretty great indie platformer...
7.7/10 - If you enjoy the classic Sonic style, and are also a challenge hound who loves things that push you in unexpected ways, this should be a pretty solid choice.
The game combines the physics of the original Sonic games with the trial-and-error approach of "masocore" platformers like the Meat Boy series. These sorts of games are a love-it-or-hate-it proposition, but Panic Porcupine is such a silly parody of Sonic that it might be worth a look for even those who aren't fans of the genre.
We're still interested in bringing new languages to Depth of Extinction. Community member Alliat was kind enough to volunteer to do the Icelandic translation for the game.
Posted on 09/20/2021
Highlights are full translations into Spanish, German, Chinese and Japanese as well as a few new “quality of life” features and lots of balancing changes and bug fixes.
Posted on 04/21/2021
I wanted to release this first preview early because it has a really huge feature that many of you have asked for: translations in nine different languages. I don’t have the funds to invest in translating into all the languages I would like to support, so I am hoping that the community will be able to help fix problems with specific translations over the next few months before Build 53 is considered “final.”
Posted on 01/20/2021