Spicy Gyro Games
Shiny Dolphin Games LLC

Release Date:
April 20, 2023

Nintendo Switch

Regular Price:
USD 7.99

About The Game

The devs behind Polyroll and Clash Force are back with Panic Porcupine: a brand new mashup of Sonic physics with Meat Boy style precision platforming! Panic comes to the Nintendo Switch, XBox and PlayStation on 4/20/2023!

Help Panic find the chickabirbs in 50+ stages of topsy-turvy, spike-laced, slime-drenched, buzzsaw-filled deathtraps. You’ll visit Construction Sites, Haunted Canyons, Snowy Peaks and take on the maniacal Dr. Proventriculus in epic boss battles!



Download All Media

The Media Kit includes logos for HOF Studios and Panic Porcupine as well as all screenshots available on this page. Please Contact Us for additional media as needed.

Download Media Kit

Press Coverage

4/5 - The controls are good, the physics are familiar, and the level designs are superb. It has all the hallmarks of a pretty great indie platformer...

B - While you can’t always judge a game by its screenshots, in this case you can: Panic Porcupine absolutely could’ve been released on the Genesis, and no one would’ve batted an eye.

7.7/10 - If you enjoy the classic Sonic style, and are also a challenge hound who loves things that push you in unexpected ways, this should be a pretty solid choice.

The game combines the physics of the original Sonic games with the trial-and-error approach of "masocore" platformers like the Meat Boy series. These sorts of games are a love-it-or-hate-it proposition, but Panic Porcupine is such a silly parody of Sonic that it might be worth a look for even those who aren't fans of the genre.

I wasn't really sure what to expect w Panic Porcupine, but I gotta say it's a refreshing take on a Sonic-esque style platformer hybrid game that brings some pretty neat mechanics.

Monetization Permission

HOF Studios allows for the contents of Panic Porcupine to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Panic Porcupine is legally & explicitly allowed by HOF Studios.

The Team

Justin Craig – Game Director and lead artist. Justin is a screenwriter, pixel artist, and game designer who splits his time between film and indie games. He also created Polyroll and Clash Force.

Kevin Dressel - Programmer. Kevin is a former Zynga Engineer who also worked as a developer on Polyroll, Depth of Extinction, Zap Blastum and Clash Force

Additional Credits

Additional Level Design
Keon Mashayekh

Lucky Lion Studios

Tracy Yardley


contact form