Developer:
HOF Studios
Based in Atlanta, GA
Platforms:
Nintendo Switch on June 4, 2020
XBox One TBA
PlayStation 4 TBA
PC, OSX, Linux on September 27, 2018
Steam
GOG
itch.io
Humble Store
Website:
DepthOfExtinction.com
Regular Price:
USD 14.99
In a flooded future world rife with violence, rumors of killer machines have spread far and wide. As a number of factions emerge – violently vying for power – you become the sole defender of humanity’s last standing government. Only you can create the ultimate squad and save humanity in this turn based, tactical RPG with roguelike elements.
The Definitive Edition ups the ante with the addition of a new character class, new enemies and maps along with tactical options like setting up ambushes, and using stealth to get the drop on enemies.
Thousands of years ago, an unknown calamity plunged civilization as we know it to the bottom of what is now a vast ocean. As the waters rose, those who survived the event formed a new society known as the “Creators” and rebuilt the human population – producing advanced technology to better suit their needs. However, as eons passed, the Creators faded from existence – leaving behind remnants of their civilization and their technology.
With the seas more uncertain than ever, mankind has split into multiple factions – including “The Republic,” who used the machines left behind by the Creators and became the most stable faction while the others favored violence instead. However, these machines started to fail them – and the population grew wary of the future. With rumors of killer machines or worse in faraway seas, humanity’s only chance at survival is to venture out into the unknown.
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8/10 - One of the most detailed and immersive turn-based strategy games I have come across
4/5 - Not everyone will love Depth of Extinction's open-ended campaign as much as I did but it's a top-notch SRPG no matter how you slice it.
4/5 - It wasn’t until a certain firefight that it really clicked for me. It’s a stand off, I’m outnumbered, I have an item to revive a party member, but they’re across an open door where the opposition can shoot at me. Lucking out with an enemy missing, I can rush over to my downed party member, who I instruct to aim and wait to shoot if someone moves near the opened door. One enemy moves and gets shot, takes them out, we’re at even footing now. Rushing over to my party member also put me at a perfect angle to get a good shot in, which happened to be a critical shot taking them out as well. It might have all just been luck, but there was no matching the feeling of almost being sure you’d lose, to coming up victorious.
Depth of Extinction works surprisingly well for a small team targeting a mashup of two of the top games in their respective genres
7.8/10 - Depth of Extinction is a great inclusion to strategy on consoles and has all the depth to make for a genuinely exciting tactical experience. It’s balance of great control scheme mixed with a real focus on enjoyable gameplay mechanics makes it something that will no doubt stick in my memory for some time.
8/10 - Don't let the pixel graphics fool you, Depth of Extinction is a very good addition to the turn-based strategy genre. There are strong FTL and XCOM vibes but it has a few ideas of its own and excels where it counts.
8/10 - Depth of Extinction is a fun and challenging turn-based tactical roguelike that does a lot of things right on Nintendo Switch.
Best RPG
DreamHack Atlanta 2018
Best Design
SIEGE Conference 2017
Official Selection
Indie MEGASHOW Atlanta
Greenlit
Steam Greenlight
Indie Showcase Georgia Award Finalist
MomoCon 2017
Excellence in Indie Game Design Finalist
SIEGE Conference 2016
HOF Studios allows for the contents of Depth of Extinction to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Depth of Extinction is legally & explicitly allowed by HOF Studios.
HOF Studios is an independent game studio founded by Mike Stumhofer in 2015 with a goal of making fun retro games.
Mike Stumhofer - 20 yrs experience with software engineering and leading teams
Kevin Dressel - former Zynga Engineer, developer of Zap Blastum and Clash Force
Sebastien Vakerics - pixel artist for Disorder, Alchemic Cutie
Chris Krubeck - writer for Tokyo Dark and other unannounced RPG games
Writing
Niko Berry
Michael Boal
Justin Craig
Music
Kim Lightyear
Badass Wolf Shirt
Producer
Paul McGovern
Add'l Programming
Colton Spross
QA
Kevin O'Neil
Ron Jones
Colton Daniels
Michael Boal
Concept Art & Illustration
Michael Erhardt
Sound Editing
Ryan Stunkel
Inquiries
contact form
Twitter
twitter.com/depthextinction
Facebook
facebook.com/depthofextinction