Patch notes for 52.12.1

A small update with some bug fixes went live today on Steam, GOG and itch.io. It will be coming soon to consoles!

  • Added a camera zoom keyboard shortcut and listed it in the help
  • Several "unable to click" on enemy targets issues resolved
  • Grenade launcher hit chance was lower in some cases than what was displayed in the HUD
  • Merchant inventories in some cases were too repetitive
  • Hidden UI buttons could respond to mouse clicks
  • Soft lock on the map if a save was triggered on an exit or entrance node
  • Several encounter typos fixed
  • Several encounter outcomes that made no sense were re-written
  • Softlock when setting the follow mode leader to the character who entered the sub on a sub recovery mission
  • Character skills that disabled after moving were broken and always being granted

More Depth of Extinction Blogs

We're still interested in bringing new languages to Depth of Extinction. Community member Alliat was kind enough to volunteer to do the Icelandic translation for the game.

Posted on 09/20/2021

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Highlights are full translations into Spanish, German, Chinese and Japanese as well as a few new “quality of life” features and lots of balancing changes and bug fixes.

Posted on 04/21/2021

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I wanted to release this first preview early because it has a really huge feature that many of you have asked for: translations in nine different languages. I don’t have the funds to invest in translating into all the languages I would like to support, so I am hoping that the community will be able to help fix problems with specific translations over the next few months before Build 53 is considered “final.”

Posted on 01/20/2021

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We've made a lot of updates to DOE over the last month since the Definitive Edition launched. These are all a part of Build 52.10 which I've been posting about in the forums so some of this you may have seen before.

Posted on 05/22/2020

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